![]() ![]() This changes alone let the player mix the different pieces of the armor with amulets, bakcpack hats etc getting a substantial buff while still encoruging using both pieces at the same time. ![]() Lore wise it could be like the armor chanelling the force of the player thro the other plane affecting this otherwordly damage. An extra 10 protection is added to standard damage from lunar-aligned mobs. The Shelmet can be given to a Pig or Bunnyman to wear as armor. The Shelmet is the second strongest head armor item, with 450 (315) less durability than the Thulecite Crown. It has 750 (525) durability and absorbs 90 of physical damage. The Brightshade Armor provides 80 base protection. It has a 10 chance to drop from a Slurtle. Brightshade chestplate: make the porpuse of this armor give a brightshade bonus to other weapons, let it be for example give a extra +15 plannar dmg to any weapon the player is using and most importantly make it so if the player wears the chestplate the dmg modifiyer of the character affects plannar dmg. The Brightshade Armor is an armor exclusive to Dont Starve Together, introduced in From Beyond.It is crafted at the Brightsmithy with 4 Pure Brilliance and 4 Brightshade Husks. Aditionally i think its worth asking for enviromental protection from moon related stuff, for example been able to see on the moonstorms or protection from ghastals or the sleep gas from the gheisers. Brightshade helmet: make the porpuse of this item specifically buff brightshade gear, make it so weapons with plannar dmg deals more dmg, than the staff projectile bounces more times, that the bombs explosions get a bigger range etc. I understand than its perks have to be both balance for early game and end game and that this armor is not intended to be an upgrade to pre existing gear but still by the way challenges in this game are designed i think its worth asking for a more flexible use of the armor. That being said the benefit of the armor is not strong enough, first by saying that you need both pieces to trigger said effect that only aplys to one weapon in the game, this mean that in orther to get a dmg boost almost unnoticeable, you need to sacrifice:Īnd yes it can be argue that many of this perks can be simultaniously obtained by just placing a dwarf start but still the point remains, the use of the armor its extremly restrictive and even worst is that ironically, bone armor and celestial crown give a bigger dps upgrade, not having the animation interrupted by doging or getting hit plus a flat +42 dmg per hit landed on an enemy makes an ifinite more powerfull combo than this armor. Start by saying that i love that now armors have boost and side effects, that makes it so the dmg reduction is not the only thing to take into account which will finally open the doors for new gear that can co-exist with thulecite and night armor. ![]()
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